Unity is an Android game development engine with the help of which engineers build most modern games on different platforms. Using the engine, you can actually create games. They aim at launching on computers (Windows, Linux, MacOS), mobile phones, tablet computers, and even PlayStation, Xbox, Nintendo.

Creation of games on Unity

In fact, any game consists of a mass of objects diluted with additional components. For example, during the Android game development of the platformer, we create a GameObject, additionally attach a graphic component to it. Which is responsible for displaying the character, and a control component, it provides character control through a mouse, keyboard, joystick or touchscreen. The engine does not impose a limit on the number of such modules. We can add as many components to GameObject as necessary. All work on the engine lies on the creation of GameObject and the application of suitable components to them.

Beginners think about simplicity of the process, although this is not the case. To create a unique and popular game you have to write a lot of components from scratch. More specifically, in a Unity environment, this has the name of a script. The native scripting language is C #, but JavaScript and Boo (a cropped version of Python) are still partially used. Creating your own components during Android game development is not easy. It’s even better to say that this is a complex procedure. This process directly ties to classical programming. Without a sufficient level of knowledge in programming, it will be difficult.

Supported platforms

Many large projects prefer Unity because of the huge list of platforms compatible with the engine. The final application can actually be launched on any computer operating system, popular mobile platforms and SmartTV. What can I say, even browser games and applications for specific platforms (like Tizen OS) are mainly developed on Unity. If necessary, write specific algorithms on low-level code. For the same Android you need to have thorough knowledge of Java.

We can carry out a long Android game development process both within Windows and Mac OS X. There are already versions of the editor for Linux. But so far they have no reason to expect stable operation. The developer spends most of the time creating the game inside the Unity editor. It also takes a lot of time to write the script code. We can create it either in the standard MonoDevelop, or in any third-party editor. Now, they are actively using Visual Studio, as well as Sublime Text, but only with proper configuration.